Post by Nanie on Apr 19, 2011 21:53:56 GMT -5
To suggest races, check here.
Joe [Human]
Humans have no huge drawbacks or bonuses. They're your average Joe, making his day through the world however he or she decides.
Racial Features:
Pure Human - You may throw 5% more to your level up growth however you wish to divide it. You also gain one point to throw on a major statistic as you please.
Seri [Mystic / Human]
The Seri are people born with innate capability as Mages. They have incredible potential with magical use, as their bloodline leads back to the long extinguished race of Mystics who could harness the elements at will.
Racial Features:
Mana Boon - Your Mana formula becomes Will + Spirit.
Over Cast - You may pay twice the amount of mana required to cast a spell. Roll the spell up to three times and take the result you desire.
-2 Strength
-1 Defense
Sol-Dato [Human / Mystic]
This is a type of human that winds up a prodigy. The role of a Sol-Dato is tough, and the road is incredibly long. A Sol-Dato is generally unable to be identified above the average human until later in their life, when their incredible potential matures.
Racial Features:
Prodigy - Every skill's level up chance gains 5%. On top of this, instead of every level up being capped at 3 points of increase, this increases to five.
-1 to All Major Statistics
Tir'la Lune [Feline / Bestial]
This is a bestial race that closely represents that of a humanoid cat. The body is covered in fur and their eyes are sharp at night.
Racial Features:
Dark Vision - No negatives to Spot in darkness.
Claw Attack - May make unarmed strikes lethal with full damage. [Always Armed]
+1 Defense
Tir'la Sol [Human / Feline]
The result of a child between a human and one of the Tir'la Lune. Their body is not covered by fur, though they still show many catlike traits. They have claws, tails, and ears of a feline.
Racial Features:
Dark Vision - No negatives to Spot in darkness.
Minor Claw Attack - May make unarmed strikes lethal with +2 damage. [Always Armed]
+1 Speed
+1 Defense
Arul [Canine / Bestial]
The Arul are a race of humanoid wolves. They are very diverse in nature; some being incredibly intelligent while some others do nothing but kill. Their race has been at war with the Tir'la Lune for many hundreds of years.
Racial Features:
Keen Nose - May detect hidden characters and other things with a defense roll.
Minor Claw Attack - May make unarmed strikes lethal with +2 damage. [Always Armed]
Major Berserk - If you are at half health or less, you may activate Major Berserk. Your roll to hit a target is rolled twice and you take the lowest roll. Damage however, is maximized to the highest possible roll if it hits.
+2 Strength
-1 Speed
-1 Defense
Arul Sol [Human / Canine]
The resulting offspring between Humans and Arul. They have many of the same traits as their ancestors, but are less likely to fly into a berserk fury.
Racial Features:
Keen Nose - May detect hidden characters and other things with a defense roll.
Petty Claw Attack - May make unarmed strikes lethal. [Always Armed]
Minor Berserk - If you are at one forth health or less, you may activate Major Berserk. Your roll to hit a target is rolled twice and you take the lowest roll. Damage however, is maximized to the highest possible roll if it hits.
+1 Strength
-1 Defense
Chimera [Human / Golem]
Usually created by mischievously powerful mages experimenting on people, a Chimera has a body that is more like rock than skin. They weigh a lot, too. They tend to also worry about their looks, but won't say anything about it.
Racial Features:
Stone Skin (Minor) - You resist one point of physical damage.
Rock Hard Fist - May make unarmed strikes lethal. They also deal +3 damage. [Always Armed]
-2 Jump
-2 Swim
Joe [Human]
Humans have no huge drawbacks or bonuses. They're your average Joe, making his day through the world however he or she decides.
Racial Features:
Pure Human - You may throw 5% more to your level up growth however you wish to divide it. You also gain one point to throw on a major statistic as you please.
Seri [Mystic / Human]
The Seri are people born with innate capability as Mages. They have incredible potential with magical use, as their bloodline leads back to the long extinguished race of Mystics who could harness the elements at will.
Racial Features:
Mana Boon - Your Mana formula becomes Will + Spirit.
Over Cast - You may pay twice the amount of mana required to cast a spell. Roll the spell up to three times and take the result you desire.
-2 Strength
-1 Defense
Sol-Dato [Human / Mystic]
This is a type of human that winds up a prodigy. The role of a Sol-Dato is tough, and the road is incredibly long. A Sol-Dato is generally unable to be identified above the average human until later in their life, when their incredible potential matures.
Racial Features:
Prodigy - Every skill's level up chance gains 5%. On top of this, instead of every level up being capped at 3 points of increase, this increases to five.
-1 to All Major Statistics
Tir'la Lune [Feline / Bestial]
This is a bestial race that closely represents that of a humanoid cat. The body is covered in fur and their eyes are sharp at night.
Racial Features:
Dark Vision - No negatives to Spot in darkness.
Claw Attack - May make unarmed strikes lethal with full damage. [Always Armed]
+1 Defense
Tir'la Sol [Human / Feline]
The result of a child between a human and one of the Tir'la Lune. Their body is not covered by fur, though they still show many catlike traits. They have claws, tails, and ears of a feline.
Racial Features:
Dark Vision - No negatives to Spot in darkness.
Minor Claw Attack - May make unarmed strikes lethal with +2 damage. [Always Armed]
+1 Speed
+1 Defense
Arul [Canine / Bestial]
The Arul are a race of humanoid wolves. They are very diverse in nature; some being incredibly intelligent while some others do nothing but kill. Their race has been at war with the Tir'la Lune for many hundreds of years.
Racial Features:
Keen Nose - May detect hidden characters and other things with a defense roll.
Minor Claw Attack - May make unarmed strikes lethal with +2 damage. [Always Armed]
Major Berserk - If you are at half health or less, you may activate Major Berserk. Your roll to hit a target is rolled twice and you take the lowest roll. Damage however, is maximized to the highest possible roll if it hits.
+2 Strength
-1 Speed
-1 Defense
Arul Sol [Human / Canine]
The resulting offspring between Humans and Arul. They have many of the same traits as their ancestors, but are less likely to fly into a berserk fury.
Racial Features:
Keen Nose - May detect hidden characters and other things with a defense roll.
Petty Claw Attack - May make unarmed strikes lethal. [Always Armed]
Minor Berserk - If you are at one forth health or less, you may activate Major Berserk. Your roll to hit a target is rolled twice and you take the lowest roll. Damage however, is maximized to the highest possible roll if it hits.
+1 Strength
-1 Defense
Chimera [Human / Golem]
Usually created by mischievously powerful mages experimenting on people, a Chimera has a body that is more like rock than skin. They weigh a lot, too. They tend to also worry about their looks, but won't say anything about it.
Racial Features:
Stone Skin (Minor) - You resist one point of physical damage.
Rock Hard Fist - May make unarmed strikes lethal. They also deal +3 damage. [Always Armed]
-2 Jump
-2 Swim